Sorry for the delay on this one, everybody - there was a problem with the update script.

Tom (playing Valeria) is struggling to retain control of the adventure. None of his arguments make much sense, and he ends up going with a Chewbacca defense.

This comic took me the longest to create by far. I searched around Dragonsfoot for a reasonable map that included caves, but nothing stood out. I finally settled on constructing it myself, based loosely on what we see in the film. I tried to give it that player hand-out look, including areas the DM thought were "not important" for the players to know going into the place.

Comments? Throw your words at the forum thread and see if it sticks.

Transcript:

Scene: Valeria, Conan, and Subotai climb up a rocky hill towards a lit cave.
Valeria:It's a good thing that wizard had a map. { Shown a sloppy, hand-drawn map. } I've charted a path through the caverns that should avoid the most likely patrols, and will lead us to the princess.
Subotai:How do you know where the princess will be?
Valeria:It's marked here on the map. { Zoom in to a part of the map, with the word "Princess!" pointing to a room. }
DM:I didn't erase that? Ah, crap.
Subotai:Why do you get to plan this? Isn't that what the thief does?
Valeria:From what I've heard about the last adventure, it could be better planned by a slug.
Subotai:Hey!
Valeria:Look. I'd like a bit of role-playing that involves more than, "I run here," and, "I hit that." This is what I have.
Subotai:But you're a fighter! I'm a thief!
Valeria:And I agree that it would be nice if we played our assigned classes. However, it seems that the thief acts like a blood-thirsty fighter, the warriors are greedy thieves, and if we keep going this way, we will be slaughtered by an elderly kobald wielding a limp salami.
Subotai:Huh. Good thing that wizard gave us that map.
Valeria:You can go first and check for traps.

Last updated: Thu, 10 Jul 2008 01:27:00 CST

Copyright 2008 matt@groboclown.net

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